============== -------------------------------------------

         File: Idx3d-port_v0.1.zip
       Author: Thomas THERY <dragfly_kj@rocketmail.com>
      Release: v0.1.0 (Apr 22th, 1999)
Compatibility: BeOS R4 for Intel
     Location: contrib/gfx
  Description: 3D engine
        Notes: Freeware

============== -------------------------------------------


Idx3d-port is a C++ port of idx3d, a Java 3d engine from Peter Walser.
Next follows how Peter Walser describe his engine:
	"idx3d is a simple but quite powerful 3d engine written entirely in java.
	Copyright of all parts of the idx3d engine is 1998 by Peter Walser.
	Feel free to use the engine or source code for your non-commercial
	projects. If you want to use it for commercial purpose, please
	contact me with an e-mail."

It's a Quick-and-Dirty port of version 2.0/BETA.
Don't expect to much from it, because it's quite slow. But you have the source
code to make it wonderful!!


DISCLAIMER
==========

This program is provided as is. I take no responsibility for any
damage or consequences directly or indirectly, intentionally or
unintentionally, which may arise from using this program -
YOU USE IT AT YOUR OWN RISK!


Quick overview of idx3d (words from Peter Walser)
=======================

Features :  
	o Easy management of up to 2^32 Objects, Triangles, Nodes and Lights
	o 8 different rendermodes, also mixable in the same scene:
	o Supports height fields and rotation objects
	o Lots of functions to manipulate your 3d data
	o Free use for non-commercial purpose

Rendermodes :  
	o Wireframe rendering
	o Flatshaded rendering
	o Gouraud shaded rendering
	o Phong shaded rendering
	o Phong shaded rendering with environment mapping
	o Gouraud shaded textured rendering
	o Phong shaded textured rendering
	o Phong shaded textured rendering with environment mapping

for more information, have a look at the official homepage:
http://www2.active.ch/~proxima/idx3d/idx3d.htm


Usage
=====

First of all, you *MUST* be in 32bit color mode, otherwise nothing will
appear in the window.

Then launch the application, then clicks in the window to make the
focus, and use keys F1-F8 to change rendermode.

The texture files must be in the same directory as the Application.
(otherwise it will crash with some rendermodes...)


History
=======

Release 0.1.0 (April 21th, 1999)

o first public release.


Feel free to contact me
=======================

DragonFly Design
site : http://www.multimania.com/dragfly
email: dragfly_kj@rocketmail.com

Copyright ©1999 DragonFly Design. All rights reserved.