		  Half-Life Model File Layout (.mdl)


Header

Bones

Bone Controllers

Attachments

Hit Boxes

Animation Information (type short, all data between last hit box and
                       first sequence description)

Sequence Description 0...N

Events for Sequence 0, Pivots for Sequence 0 ... Events for Sequence N, Pivots for Sequence N

Sequence Group 0...N

Transitions (type char, number of nodes squared)

Body Part 0...N

Model 0...N

Verts Model 0, Norms Model 0 ... Verts Model N, Norms Model N

Mesh 0...N

Command Bytes Mesh 0...N

Texture 0...N

Skins (type short, number of skin families time number of skin refs)

Texture Data 0...N
