## BeOS Generic Makefile v2.1 ##

## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you.  This handles both
## Intel and PowerPC builds of the BeOS.

## Application Specific Settings ---------------------------------------------

# specify the name of the binary
NAME= Cortex

# specify the type of binary
#	APP:	Application
#	SHARED:	Shared library or add-on
#	STATIC:	Static library archive
#	DRIVER: Kernel Driver
TYPE= APP

#	add support for new Pe and Eddie features
#	to fill in generic makefile

#%{
# @src->@ 

#	specify the source files to use
#	full paths or paths relative to the makefile can be included
# 	all files, regardless of directory, will have their object
#	files created in the common object directory.
#	Note that this means this makefile will not work correctly
#	if two source files with the same name (source.c or source.cpp)
#	are included from different directories.  Also note that spaces
#	in folder names do not work well with this makefile.
SRCS= \
	RouteApp/RouteApp.cpp \
	RouteApp/RouteWindow.cpp \
	DormantNodeView/DormantNodeView.cpp \
	DormantNodeView/DormantNodeListItem.cpp \
	DormantNodeView/DormantNodeWindow.cpp \
	DormantNodeView/DormantNodeStatusView.cpp \
	Inspectors/GroupInspector.cpp \
	Inspectors/NodeInspector.cpp \
	Inspectors/InspectorWindow.cpp \
	Inspectors/InspectorToggleButton.cpp\
	MediaRoutingView/MediaRoutingView.cpp \
	MediaRoutingView/MediaRoutingContainerView.cpp \
	MediaRoutingView/Wire.cpp \
	MediaRoutingView/LiveNodeView.cpp \
	NodeManager/Connection.cpp \
	NodeManager/NodeManager.cpp \
	NodeManager/NodeGroup.cpp \
	NodeManager/NodeRef.cpp \
	NodeManager/NodeSyncThread.cpp \
	GridView/GridView.cpp \
	GridView/GridColumn.cpp \
	GridView/GridRow.cpp \
	GridView/GridViewImpl.cpp \
	TipManager/TipManager.cpp \
	TipManager/TipManagerImpl.cpp \
	TipManager/TipWindow.cpp \
	TipManager/TipView.cpp \
	ValControl/ValControl.cpp \
	ValControl/ValControlSegment.cpp \
	ValControl/ValControlDigitSegment.cpp \
	ValControl/ValCtrlLayoutEntry.cpp \
	ValControl/NumericValControl.cpp \
	support/debug_tools.cpp \
	support/MouseTrackingHelpers.cpp \
	support/MultiInvoker.cpp \
	support/ObservableHandler.cpp \
	support/ObservableLooper.cpp \
	support/observe.cpp \
	support/SoundUtils.cpp \
	support/TextControlFloater.cpp \
	support/ProfileTarget.cpp
	

#	specify the resource files to use
#	full path or a relative path to the resource file can be used.
#
# [e.moon 13oct99] Does this work on PPC?  The makefile-engine
# calls xres to add resources, which should convert them to whatever
# the host format is -- right?
# +++++
RSRCS= Resource_x86.rsrc

# @<-src@ 
#%}

#	end support for Pe and Eddie

#	specify additional libraries to link against
#	there are two acceptable forms of library specifications
#	-	if your library follows the naming pattern of:
#		libXXX.so or libXXX.a you can simply specify XXX
#		library: libbe.so entry: be
#		
#	- 	if your library does not follow the standard library
#		naming scheme you need to specify the path to the library
#		and it's name
#		library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS= be media tracker translation stdc++.r4

#	specify additional paths to directories following the standard
#	libXXX.so or libXXX.a naming scheme.  You can specify full paths
#	or paths relative to the makefile.  The paths included may not
#	be recursive, so include all of the paths where libraries can
#	be found.  Directories where source files are found are
#	automatically included.
LIBPATHS= 

#	additional paths to look for system headers
#	thes use the form: #include <header>
#	source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS = 

#	additional paths to look for local headers
#	thes use the form: #include "header"
#	source file directories are automatically included
LOCAL_INCLUDE_PATHS = .

#	specify the level of optimization that you desire
#	NONE, SOME, FULL
OPTIMIZE= FULL

#	specify any preprocessor symbols to be defined.  The symbols will not
#	have their values set automatically; you must supply the value (if any)
#	to use.  For example, setting DEFINES to "DEBUG=1" will cause the
#	compiler option "-DDEBUG=1" to be used.  Setting DEFINES to "DEBUG"
#	would pass "-DDEBUG" on the compiler's command line.
DEFINES= DEBUG=0

#	specify special warning levels
#	if unspecified default warnings will be used
#	NONE = supress all warnings
#	ALL = enable all warnings
WARNINGS = ALL

#	specify whether image symbols will be created
#	so that stack crawls in the debugger are meaningful
#	if TRUE symbols will be created
SYMBOLS = 

#	specify debug settings
#	if TRUE will allow application to be run from a source-level
#	debugger.  Note that this will disable all optimzation.
DEBUGGER = #TRUE

#	specify additional compiler flags for all files
COMPILER_FLAGS =

#	specify additional linker flags
LINKER_FLAGS =


## include the makefile-engine
include /boot/develop/etc/makefile-engine

