BeBattle v1.1
Copyright ©1999
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Author : Jonathan Villemure
E-mail : jnathan@bedevelopers.com
Web page : http://www.bedevelopers.com/jo
Description : BeBattle is a fun board strategy game.  You can get the source code on my web site.
Platform : Compiled under BeOS R4.5.1 (Intel Only)
Version : 1.1
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What's new in v1.1
-Fixed a memory leak when you restarted a game.
-Fixed a bug that made the game crash (sometimes) when the last unit was killed by a dynamite.
-Misc fixes.
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Short Manual (this one is really minimal, check the full manual on my website)
BeBattle : At last, a game that lives up to the hype (was there any ?)
Goal : to eliminate opposition.
Number of player : 2  (A.I. will be the next thing added.)

You start by choosing how many groups you want in your game.
The number of red dot means the number of group per player. (ex : 1 dot = 1 red group vs 1 blue group).
A group is composed of 5 differents units.  (a 'normal' one, a boxer, a magician, a psychic and a small one )

When it's one of your unit's turn, he must choose to do one of his 6 actions. If the action can be executed on this target (current cursor position), a green spot will appears, else the spot will be red.

The twist come from the fact that the stronger the action attempted by a unit, the longer it will be, before his turn come again. (a unit using "punch" will play a lot often than a unit using "Throw Head" all the time)

Special Status :
Stun (red cross)		Unit recovery is incremented to 20.
Speed (up arrow)		Recovery time is diminished by 2 (each turn).
Slow (down arrow)		Recovery time is incremented by 2 (each turn)
Poison (green splash)	Target unit loose 2 HP each turn

I know that...
-An artist, I am not.
-A musician, I am not (So startup your favorite CD)
-There is too much randomness is this game...
-I'm also looking for good sound effects. They could add much to the game.
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Donation
-You can make a donation via Kagi. (1$ and more)
(Use included bookmark) or (http://order.kagi.com/?V5D)
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SO, MAY THE LUCKIEST PLAYER WIN !
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-Comments ?  Questions ?  Suggestions ?  Want more Information ?  Reproductible Bug ?  Bad spelling in this readme ?
Write to jnathan@bedevelopers.com
