BeOS Tetris Copyright 1999 by Brian Tietz briant@timelinevista.com LICENSE: Obviously, the idea for Tetris isn't mine, so I hold no copyright on the idea. I do, however, reserve all rights with regard to the source code for this BeOS version of Tetris. The executable is freely distributable. The source code is likewise freely distributable, provided that the license and copyright are retained in the source code files and in the about box of the executable. PLAY INSTRUCTIONS: To start a new game, use the Begin new game menu item. Once the game is started, you can pause it from the menu, or the menu shortcut key command-N, alt-N, or control-N, depending on your menu shortcut preference and whether you're using BeOS on Intel or PowerPC. Keys: Use the numeric keypad and make sure to have numlock turned on. 4 - left 5 - rotate 6 - right 2 - fast down* Space bar - drop all the way *see bugs, below SOURCE CODE: If you want to modify the source code, to build, use the included project files. You'll need version 2.9 or greater of my Santa's Gift Bag distribution to build it. You will also need Jon Watte's libprefs 1.2.5 or greater, which I prefer to use in its bigprefs form (in the project files as BigPrefs-R4-ppc.a and BigPrefs-R4-x86.a). BUGS: For some reason, I can't detect B_KEY_UP events. If anyone knows a solution to this, please let me know. You can move back and forth, rotate, and drop the block all the way, but with fast down, once you start it the blocks drop fast forever, instead of just until you release the key, as was intended, and as the code is written. As soon as I can get the key up events, it'll work correctly. TO DO: [ ] Add sounds [X] Play until my eyes hurt