73	

UNIT_CITY	{ 
SHIELD_COST	0
POWER_POINTS 	1000
MAX_HP	0
ATTACK	0
DEFENSE	0
FIREPOWER	0
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CITY
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CITY
SOUND_SELECT2	SOUND_SELECT2_CITY
SOUND_MOVE	SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_CITY
SOUND_ATTACK	SOUND_ATTACK_CITY
SOUND_WORK	SOUND_WORK_CITY
SOUND_VICTORY	SOUND_VICTORY_CITY
SOUND_DEATH	SOUND_DEATH_CITY
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_LAND_ATTACK
NO_SEA_ATTACK
NO_AIR_ATTACK
NO_MOUNTAIN_ATTACK		
NO_SPACE_ATTACK		
NO_SHALLOW_WATER_ATTACK		
NO_INDEX		

CANT_BUILD		
REVOLUTION	SOUND_ID_REVOLUTION	SPECEFFECT_REVOLUTION
CHEAT_INDEX	6	
} 		

### UNIT DONE ###		

UNIT_SPACE_CITY	{ 	
SHIELD_COST	0	
POWER_POINTS 	1000	
MAX_HP	0	
ATTACK	0
DEFENSE	0
FIREPOWER	0
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_CITY
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_SPACE_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_CITY
SOUND_SELECT2	SOUND_SELECT2_SPACE_CITY
SOUND_MOVE	SOUND_MOVE_SPACE_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_CITY
SOUND_ATTACK	SOUND_ATTACK_SPACE_CITY
SOUND_WORK	SOUND_WORK_SPACE_CITY
SOUND_VICTORY	SOUND_VICTORY_SPACE_CITY
SOUND_DEATH	SOUND_DEATH_SPACE_CITY
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY	
HAS_POP_AND_CAN_BUILD	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_LAND_ATTACK
NO_SEA_ATTACK
NO_AIR_ATTACK
NO_MOUNTAIN_ATTACK
NO_SPACE_ATTACK
NO_SHALLOW_WATER_ATTACK
NO_INDEX

CANT_BUILD
REVOLUTION	SOUND_ID_REVOLUTION	SPECEFFECT_REVOLUTION
CHEAT_INDEX	6	
CITY_GROWTH_MODIFIER	0.5	} 

### UNIT DONE ###		

UNIT_OCEAN_CITY	{ 	
SHIELD_COST	0	
POWER_POINTS 	1000	
MAX_HP	0	
ATTACK	0	
DEFENSE	0	
FIREPOWER	0	
ZB_RANGE_ATTACK	0	

BATTLEFIELD_RANGE	0	
BATTLEFIELD_RADIUS	0

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	3
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_OCEAN_CITY
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_OCEAN_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_OCEAN_CITY
SOUND_SELECT2	SOUND_SELECT2_OCEAN_CITY
SOUND_MOVE	SOUND_MOVE_OCEAN_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_OCEAN_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_OCEAN_CITY
SOUND_ATTACK	SOUND_ATTACK_OCEAN_CITY
SOUND_WORK	SOUND_WORK_OCEAN_CITY
SOUND_VICTORY	SOUND_VICTORY_OCEAN_CITY
SOUND_DEATH	SOUND_DEATH_OCEAN_CITY
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_MED

CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_LAND_ATTACK		
NO_SEA_ATTACK		
NO_AIR_ATTACK		
NO_MOUNTAIN_ATTACK		
NO_SPACE_ATTACK		
NO_SHALLOW_WATER_ATTACK		
NO_INDEX		

CANT_BUILD		
REVOLUTION	SOUND_ID_REVOLUTION	SPECEFFECT_REVOLUTION
CHEAT_INDEX	6	
CITY_GROWTH_MODIFIER	0.5	} 

### UNIT DONE ###		

UNIT_CATTLE	{ 
SHIELD_COST	135
POWER_POINTS 	100
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	3
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CATTLE
DEFAULT_ICON	ICON_UNIT_CATTLE
DESCRIPTION	DESCRIPTION_UNIT_CATTLE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CATTLE
SOUND_SELECT2	SOUND_SELECT2_CATTLE
SOUND_MOVE	SOUND_MOVE_CATTLE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CATTLE
SOUND_CANTMOVE 	SOUND_CANTMOVE_CATTLE
SOUND_ATTACK	SOUND_ATTACK_CATTLE
SOUND_WORK	SOUND_WORK_CATTLE
SOUND_VICTORY	SOUND_VICTORY_CATTLE
SOUND_DEATH	SOUND_DEATH_CATTLE
ENABLING_ADVANCE 	ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	
BONUS_FOOD	5


NO_INDEX	

CANT_BUILD	
CAN_BE_RUSTLED	
CHEAT_INDEX	6
} 	

### UNIT DONE ###	

UNIT_SETTLER	{ 
SHIELD_COST	540
POWER_POINTS 	400
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SETTLER
DEFAULT_ICON	ICON_UNIT_SETTLER
DESCRIPTION	DESCRIPTION_UNIT_SETTLER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SETTLER
SOUND_SELECT2	SOUND_SELECT2_SETTLER
SOUND_MOVE	SOUND_MOVE_SETTLER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SETTLER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SETTLER
SOUND_ATTACK	SOUND_ATTACK_SETTLER
SOUND_WORK	SOUND_WORK_SETTLER
SOUND_VICTORY	SOUND_VICTORY_SETTLER
SOUND_DEATH	SOUND_DEATH_SETTLER
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	
SETTLE_CITY_TYPE 	UNIT_CITY
SETTLE_LAND	
SETTLE_MOUNTAINS	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	
CAN_BE_EXPELLED	



BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE	
CHEAT_INDEX	5
} 	

### UNIT DONE ###	

UNIT_SLAVER	{ 
SHIELD_COST	270
POWER_POINTS 	200
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	8.1
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SLAVER
DEFAULT_ICON	ICON_UNIT_SLAVER
DESCRIPTION	DESCRIPTION_UNIT_SLAVER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SLAVER
SOUND_SELECT2	SOUND_SELECT2_SLAVER
SOUND_MOVE	SOUND_MOVE_SLAVER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SLAVER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SLAVER
SOUND_ATTACK	SOUND_ATTACK_SLAVER
SOUND_WORK	SOUND_WORK_SLAVER
SOUND_VICTORY	SOUND_VICTORY_SLAVER
SOUND_DEATH	SOUND_DEATH_SLAVER
ENABLING_ADVANCE 	ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE 	ADVANCE_AGE_OF_REASON
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_4	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_4	


CANT_ENTRENCH						
CANT_PATROL						
IS_SPECIAL_FORCES						
IGNORE_ZOC						
HAS_NO_ZOC						
CAN_BE_EXPELLED						



SLAVE_RAIDS	0.75	0.5	2	4	SOUND_ID_SLAVE_RAIDS	SPECEFFECT_SLAVE_RAIDS
SETTLER_SLAVE_RAIDS	SOUND_ID_SETTLER_SLAVE_RAIDS	SPECEFFECT_SETTLER_SLAVE_RAIDS				
VICTORY_ENSLAVEMENT						
CHEAT_INDEX	5					
} 						

### UNIT DONE ###	

UNIT_CHARIOT	{ 
SHIELD_COST	270
POWER_POINTS 	200
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	8.1
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CHARIOT
DEFAULT_ICON	ICON_UNIT_CHARIOT
DESCRIPTION	DESCRIPTION_UNIT_CHARIOT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CHARIOT
SOUND_SELECT2	SOUND_SELECT2_CHARIOT
SOUND_MOVE	SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CHARIOT
SOUND_CANTMOVE 	SOUND_CANTMOVE_CHARIOT
SOUND_ATTACK	SOUND_ATTACK_CHARIOT
SOUND_WORK	SOUND_WORK_CHARIOT
SOUND_VICTORY	SOUND_VICTORY_CHARIOT
SOUND_DEATH	SOUND_DEATH_CHARIOT
ENABLING_ADVANCE 	ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_CAVALRY_TACTICS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_TRIREMES	{ 
SHIELD_COST	540
POWER_POINTS 	400
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	16.2
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TRIREMES
DEFAULT_ICON	ICON_UNIT_TRIREMES
DESCRIPTION	DESCRIPTION_UNIT_TRIREMES
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TRIREMES
SOUND_SELECT2	SOUND_SELECT2_TRIREMES
SOUND_MOVE	SOUND_MOVE_TRIREMES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TRIREMES
SOUND_CANTMOVE 	SOUND_CANTMOVE_TRIREMES
SOUND_ATTACK	SOUND_ATTACK_TRIREMES
SOUND_WORK	SOUND_WORK_TRIREMES
SOUND_VICTORY	SOUND_VICTORY_TRIREMES
SOUND_DEATH	SOUND_DEATH_TRIREMES
ENABLING_ADVANCE 	ADVANCE_SHIP_BUILDING
OBSOLETE_ADVANCE 	ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE 	ADVANCE_STEEL
############## special flags #############################	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND		
SIZE_MED		
TRANSPORT_CAPACITY	2	
SOUND_ID_TRIREMES_LOAD	SOUND_ID_TRIREMES_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_PIRATE	


SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_HOPLITE	{ 
SHIELD_COST	135
POWER_POINTS 	100
MAX_HP	10
ATTACK	10
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	4.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HOPLITE
DEFAULT_ICON	ICON_UNIT_HOPLITE
DESCRIPTION	DESCRIPTION_UNIT_HOPLITE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HOPLITE
SOUND_SELECT2	SOUND_SELECT2_HOPLITE
SOUND_MOVE	SOUND_MOVE_HOPLITE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HOPLITE
SOUND_CANTMOVE 	SOUND_CANTMOVE_HOPLITE
SOUND_ATTACK	SOUND_ATTACK_HOPLITE
SOUND_WORK	SOUND_WORK_HOPLITE
SOUND_VICTORY	SOUND_VICTORY_HOPLITE
SOUND_DEATH	SOUND_DEATH_HOPLITE
ENABLING_ADVANCE 	ADVANCE_BRONZE_WORKING
OBSOLETE_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION
OBSOLETE_ADVANCE 	ADVANCE_GUNPOWDER
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_DIPLOMAT	{ 	
SHIELD_COST	135	
POWER_POINTS 	100
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	4.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DIPLOMAT
DEFAULT_ICON	ICON_UNIT_DIPLOMAT
DESCRIPTION	DESCRIPTION_UNIT_DIPLOMAT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DIPLOMAT
SOUND_SELECT2	SOUND_SELECT2_DIPLOMAT
SOUND_MOVE	SOUND_MOVE_DIPLOMAT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DIPLOMAT
SOUND_CANTMOVE 	SOUND_CANTMOVE_DIPLOMAT
SOUND_ATTACK	SOUND_ATTACK_DIPLOMAT
SOUND_WORK	SOUND_WORK_DIPLOMAT
SOUND_VICTORY	SOUND_VICTORY_DIPLOMAT
SOUND_DEATH	SOUND_DEATH_DIPLOMAT
ENABLING_ADVANCE 	ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0			
VISIBILITY_CAN_SEE_4			


CANT_ENTRENCH			
CANT_PATROL			
IS_SPECIAL_FORCES			
IGNORE_ZOC			
HAS_NO_ZOC			
CAN_BE_EXPELLED			



ESTABLISH_EMBASSY	SOUND_ID_ESTABLISH_EMBASSY	SPECEFFECT_ESTABLISH_EMBASSY	
INVESTIGATE_CITY	0.75	0.1	1
CHEAT_INDEX	5		
} 	

### UNIT DONE ###	

UNIT_LEGION	{ 
SHIELD_COST	200
POWER_POINTS 	150
MAX_HP	10
ATTACK	20
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	6
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LEGION
DEFAULT_ICON	ICON_UNIT_LEGION
DESCRIPTION	DESCRIPTION_UNIT_LEGION
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LEGION
SOUND_SELECT2	SOUND_SELECT2_LEGION
SOUND_MOVE	SOUND_MOVE_LEGION
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LEGION
SOUND_CANTMOVE 	SOUND_CANTMOVE_LEGION
SOUND_ATTACK	SOUND_ATTACK_LEGION
SOUND_WORK	SOUND_WORK_LEGION
SOUND_VICTORY	SOUND_VICTORY_LEGION
SOUND_DEATH	SOUND_DEATH_LEGION
ENABLING_ADVANCE 	ADVANCE_IRON_WORKING
OBSOLETE_ADVANCE 	ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE 	ADVANCE_CANNON_MAKING
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL		


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_CLERIC	{ 
SHIELD_COST	270
POWER_POINTS 	200
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	8.1
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CLERIC
DEFAULT_ICON	ICON_UNIT_CLERIC
DESCRIPTION	DESCRIPTION_UNIT_CLERIC
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CLERIC
SOUND_SELECT2	SOUND_SELECT2_CLERIC
SOUND_MOVE	SOUND_MOVE_CLERIC
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CLERIC
SOUND_CANTMOVE 	SOUND_CANTMOVE_CLERIC
SOUND_ATTACK	SOUND_ATTACK_CLERIC
SOUND_WORK	SOUND_WORK_CLERIC
SOUND_VICTORY	SOUND_VICTORY_CLERIC
SOUND_DEATH	SOUND_DEATH_CLERIC
ENABLING_ADVANCE 	ADVANCE_THEOCRACY
OBSOLETE_ADVANCE 	ADVANCE_CONSUMER_ELECTRONICS
OBSOLETE_ADVANCE 	ADVANCE_SPACE_FLIGHT
############## special flags #############################	
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  

CANT_CAPTURE_CITY

VISIBILITY_CLASS_4

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4


CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC					
HAS_NO_ZOC					
CAN_BE_EXPELLED					



CAUSE_UNHAPPINESS	1	1	5	SOUND_ID_CAN_SOOTHSAY_CL	SPECEFFECT_CAN_SOOTHSAY

CAN_SOOTHSAY	SOUND_ID_CAN_SOOTHSAY_CL	SPECEFFECT_CAN_SOOTHSAY			
INDULGENCE_SALES	SOUND_ID_INDULGENCE_SALES_CL	SPECEFFECT_INDULGENCE_SALES			
CONVERT_CITIES	0.75	0.5	SOUND_ID_CONVERT_CITIES_CL	SPECEFFECT_CONVERT_CITIES	
GOVERNMENT_TYPE	GOVERNMENT_THEOCRACY				
CHEAT_INDEX	5				
} 					

### UNIT DONE ###					

UNIT_GREEK_FIRE	{ 
SHIELD_COST	270
POWER_POINTS 	200
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	20

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	8.1
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GREEK_FIRE
DEFAULT_ICON	ICON_UNIT_GREEK_FIRE
DESCRIPTION	DESCRIPTION_UNIT_GREEK_FIRE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GREEK_FIRE
SOUND_SELECT2	SOUND_SELECT2_GREEK_FIRE
SOUND_MOVE	SOUND_MOVE_GREEK_FIRE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GREEK_FIRE
SOUND_CANTMOVE 	SOUND_CANTMOVE_GREEK_FIRE
SOUND_ATTACK	SOUND_ATTACK_GREEK_FIRE
SOUND_WORK	SOUND_WORK_GREEK_FIRE
SOUND_VICTORY	SOUND_VICTORY_GREEK_FIRE
SOUND_DEATH	SOUND_DEATH_GREEK_FIRE
ENABLING_ADVANCE 	ADVANCE_ALCHEMY
OBSOLETE_ADVANCE 	ADVANCE_CANNON_MAKING
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 	

### UNIT DONE ###	

UNIT_GREEK_FIRE_TRIREME	{ 
SHIELD_COST	720
POWER_POINTS 	600
MAX_HP	10
ATTACK	20
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	21.6
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GREEK_FIRE_TRIREME
DEFAULT_ICON	ICON_UNIT_GREEK_FIRE_TRIREME
DESCRIPTION	DESCRIPTION_UNIT_GREEK_FIRE_TRIREME
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GREEK_FIRE_TRIREME
SOUND_SELECT2	SOUND_SELECT2_GREEK_FIRE_TRIREME
SOUND_MOVE	SOUND_MOVE_GREEK_FIRE_TRIREME
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
SOUND_CANTMOVE 	SOUND_CANTMOVE_GREEK_FIRE_TRIREME
SOUND_ATTACK	SOUND_ATTACK_GREEK_FIRE_TRIREME
SOUND_WORK	SOUND_WORK_GREEK_FIRE_TRIREME
SOUND_VICTORY	SOUND_VICTORY_GREEK_FIRE_TRIREME
SOUND_DEATH	SOUND_DEATH_GREEK_FIRE_TRIREME
ENABLING_ADVANCE 	ADVANCE_ALCHEMY
OBSOLETE_ADVANCE 	ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE 	ADVANCE_STEEL
############## special flags #############################	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_MED		
TRANSPORT_CAPACITY	1	
SOUND_ID_GREEK_FIRE_TRIREME_LOAD	SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
 	CAN_PIRATE


SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_KNIGHT	{ 
SHIELD_COST	540
POWER_POINTS 	400
MAX_HP	10
ATTACK	30
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	16.2
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_KNIGHT
DEFAULT_ICON	ICON_UNIT_KNIGHT
DESCRIPTION	DESCRIPTION_UNIT_KNIGHT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_KNIGHT
SOUND_SELECT2	SOUND_SELECT2_KNIGHT
SOUND_MOVE	SOUND_MOVE_KNIGHT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_KNIGHT
SOUND_CANTMOVE 	SOUND_CANTMOVE_KNIGHT
SOUND_ATTACK	SOUND_ATTACK_KNIGHT
SOUND_WORK	SOUND_WORK_KNIGHT
SOUND_VICTORY	SOUND_VICTORY_KNIGHT
SOUND_DEATH	SOUND_DEATH_KNIGHT
ENABLING_ADVANCE 	ADVANCE_STIRRUP
OBSOLETE_ADVANCE 	ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE 	ADVANCE_TANK_WARFARE
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
 	   

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW	

IS_SPECIAL_FORCES	
CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_LONGSHIP	{ 	
SHIELD_COST	720	
POWER_POINTS 	600	
MAX_HP	10
ATTACK	20
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	21.6
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LONGSHIP
DEFAULT_ICON	ICON_UNIT_LONGSHIP
DESCRIPTION	DESCRIPTION_UNIT_LONGSHIP
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LONGSHIP
SOUND_SELECT2	SOUND_SELECT2_LONGSHIP
SOUND_MOVE	SOUND_MOVE_LONGSHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LONGSHIP
SOUND_CANTMOVE 	SOUND_CANTMOVE_LONGSHIP
SOUND_ATTACK	SOUND_ATTACK_LONGSHIP
SOUND_WORK	SOUND_WORK_LONGSHIP
SOUND_VICTORY	SOUND_VICTORY_LONGSHIP
SOUND_DEATH	SOUND_DEATH_LONGSHIP
ENABLING_ADVANCE 	ADVANCE_HULL_MAKING
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_STEEL
############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_MED	
TRANSPORT_CAPACITY	2
SOUND_ID_LONGSHIP_LOAD	SOUND_ID_LONGSHIP_UNLOAD
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_PIRATE		


SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 	

### UNIT DONE ###	

UNIT_PIKEMEN	{ 
SHIELD_COST	270
POWER_POINTS 	200
MAX_HP	10
ATTACK	30
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	8.1
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PIKEMEN
DEFAULT_ICON	ICON_UNIT_PIKEMEN
DESCRIPTION	DESCRIPTION_UNIT_PIKEMEN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PIKEMEN
SOUND_SELECT2	SOUND_SELECT2_PIKEMEN
SOUND_MOVE	SOUND_MOVE_PIKEMEN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PIKEMEN
SOUND_CANTMOVE 	SOUND_CANTMOVE_PIKEMEN
SOUND_ATTACK	SOUND_ATTACK_PIKEMEN
SOUND_WORK	SOUND_WORK_PIKEMEN
SOUND_VICTORY	SOUND_VICTORY_PIKEMEN
SOUND_DEATH	SOUND_DEATH_PIKEMEN
ENABLING_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  		


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_CANNON	{ 
SHIELD_COST	540
POWER_POINTS 	400
MAX_HP	10
ATTACK	20
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	60

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	16.2
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CANNON
DEFAULT_ICON	ICON_UNIT_CANNON
DESCRIPTION	DESCRIPTION_UNIT_CANNON
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CANNON
SOUND_SELECT2	SOUND_SELECT2_CANNON
SOUND_MOVE	SOUND_MOVE_CANNON
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CANNON
SOUND_CANTMOVE 	SOUND_CANTMOVE_CANNON
SOUND_ATTACK	SOUND_ATTACK_CANNON
SOUND_WORK	SOUND_WORK_CANNON
SOUND_VICTORY	SOUND_VICTORY_CANNON
SOUND_DEATH	SOUND_DEATH_CANNON
ENABLING_ADVANCE 	ADVANCE_CANNON_MAKING
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS
############## special flags #############################	
MOVEMENT_TYPE_LAND 		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


AIR_ATTACK	

CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_CAVALRY	{ 
SHIELD_COST	720
POWER_POINTS 	700
MAX_HP	10
ATTACK	50
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	21.6
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CAVALRY
DEFAULT_ICON	ICON_UNIT_CAVALRY
DESCRIPTION	DESCRIPTION_UNIT_CAVALRY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CAVALRY
SOUND_SELECT2	SOUND_SELECT2_CAVALRY
SOUND_MOVE	SOUND_MOVE_CAVALRY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CAVALRY
SOUND_CANTMOVE 	SOUND_CANTMOVE_CAVALRY
SOUND_ATTACK	SOUND_ATTACK_CAVALRY
SOUND_WORK	SOUND_WORK_CAVALRY
SOUND_VICTORY	SOUND_VICTORY_CAVALRY
SOUND_DEATH	SOUND_DEATH_CAVALRY
ENABLING_ADVANCE 	ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS
OBSOLETE_ADVANCE 	ADVANCE_TANK_WARFARE
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_SHIP_OF_THE_LINE	{ 
SHIELD_COST	855
POWER_POINTS 	950
MAX_HP	10
ATTACK	40
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	40

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	25.65
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SHIP_OF_THE_LINE
DEFAULT_ICON	ICON_UNIT_SHIP_OF_THE_LINE
DESCRIPTION	DESCRIPTION_UNIT_SHIP_OF_THE_LINE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SHIP_OF_THE_LINE
SOUND_SELECT2	SOUND_SELECT2_SHIP_OF_THE_LINE
SOUND_MOVE	SOUND_MOVE_SHIP_OF_THE_LINE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE
SOUND_CANTMOVE 	SOUND_CANTMOVE_SHIP_OF_THE_LINE
SOUND_ATTACK	SOUND_ATTACK_SHIP_OF_THE_LINE
SOUND_WORK	SOUND_WORK_SHIP_OF_THE_LINE
SOUND_VICTORY	SOUND_VICTORY_SHIP_OF_THE_LINE
SOUND_DEATH	SOUND_DEATH_SHIP_OF_THE_LINE
ENABLING_ADVANCE 	ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_MED	
TRANSPORT_CAPACITY	3
SOUND_ID_SHIP_OF_THE_LINE_LOAD	SOUND_ID_SHIP_OF_THE_LINE_UNLOAD
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


AIR_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_MUSKETEERS	{ 
SHIELD_COST	560
POWER_POINTS 	500
MAX_HP	10
ATTACK	40
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	40

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	16.8
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MUSKETEERS
DEFAULT_ICON	ICON_UNIT_MUSKETEERS
DESCRIPTION	DESCRIPTION_UNIT_MUSKETEERS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2	SOUND_SELECT2_MUSKETEERS
SOUND_MOVE	SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK	SOUND_ATTACK_MUSKETEERS
SOUND_WORK	SOUND_WORK_MUSKETEERS
SOUND_VICTORY	SOUND_VICTORY_MUSKETEERS
SOUND_DEATH	SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


AIR_ATTACK		

CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_LAWYER	{ 
SHIELD_COST	450
POWER_POINTS 	400
MAX_HP	5
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	14
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LAWYER
DEFAULT_ICON	ICON_UNIT_LAWYER
DESCRIPTION	DESCRIPTION_UNIT_LAWYER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LAWYER
SOUND_SELECT2	SOUND_SELECT2_LAWYER
SOUND_MOVE	SOUND_MOVE_LAWYER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LAWYER
SOUND_CANTMOVE 	SOUND_CANTMOVE_LAWYER
SOUND_ATTACK	SOUND_ATTACK_LAWYER
SOUND_WORK	SOUND_WORK_LAWYER
SOUND_VICTORY	SOUND_VICTORY_LAWYER
SOUND_DEATH	SOUND_DEATH_LAWYER
ENABLING_ADVANCE 	ADVANCE_DEMOCRACY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_3		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_3		


CANT_ENTRENCH		
CANT_PATROL		
IS_SPECIAL_FORCES		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_BE_SUED		
 		

INJUNCTIONS	SOUND_ID_INJUNCTIONS	SPECEFFECT_INJUNCTIONS
CAN_SUE	

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	5
} 	

### UNIT DONE ###	

UNIT_FASCIST	{ 
SHIELD_COST	1000
POWER_POINTS 	1000
MAX_HP	10
ATTACK	160
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FASCIST
DEFAULT_ICON	ICON_UNIT_FASCIST
DESCRIPTION	DESCRIPTION_UNIT_FASCIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FASCIST
SOUND_SELECT2	SOUND_SELECT2_FASCIST
SOUND_MOVE	SOUND_MOVE_FASCIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FASCIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_FASCIST
SOUND_ATTACK	SOUND_ATTACK_FASCIST
SOUND_WORK	SOUND_WORK_FASCIST
SOUND_VICTORY	SOUND_VICTORY_FASCIST
SOUND_DEATH	SOUND_DEATH_FASCIST
ENABLING_ADVANCE 	ADVANCE_FASCISM
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0

EXERTS_MARTIAL_LAW

IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


DEFEND_AGAINST_SPIES	0.25	
AIR_ATTACK		

GOVERNMENT_TYPE	GOVERNMENT_FASCISM	
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_ABOLITIONIST	{ 
SHIELD_COST	225
POWER_POINTS 	250
MAX_HP	5
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	6.75
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ABOLITIONIST
DEFAULT_ICON	ICON_UNIT_ABOLITIONIST
DESCRIPTION	DESCRIPTION_UNIT_ABOLITIONIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ABOLITIONIST
SOUND_SELECT2	SOUND_SELECT2_ABOLITIONIST
SOUND_MOVE	SOUND_MOVE_ABOLITIONIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ABOLITIONIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_ABOLITIONIST
SOUND_ATTACK	SOUND_ATTACK_ABOLITIONIST
SOUND_WORK	SOUND_WORK_ABOLITIONIST
SOUND_VICTORY	SOUND_VICTORY_ABOLITIONIST
SOUND_DEATH	SOUND_DEATH_ABOLITIONIST
ENABLING_ADVANCE 	ADVANCE_CLASSICAL_EDUCATION
OBSOLETE_ADVANCE 	NULL
OBSOLETE_ADVANCE 	ADVANCE_SPACE_FLIGHT
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_4		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_4		


CANT_ENTRENCH		
CANT_PATROL		
IS_SPECIAL_FORCES		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_BE_EXPELLED		



SLAVE_UPRISING	SOUND_ID_SLAVE_UPRISING	SPECEFFECT_SLAVE_UPRISING
UNDERGROUND_RAILWAY	0.75	0.5	SOUND_ID_UNDERGROUND_RAILWAY	SPECEFFECT_UNDERGROUND_RAILWAY
NO_SLAVES				
SPACE_CITY_CAN_BUILD				
CHEAT_INDEX	5			
} 				

### UNIT DONE ###				

UNIT_MACHINE_GUNNER	{ 			
SHIELD_COST	800			
POWER_POINTS 	800			
MAX_HP	10			
ATTACK	80			
DEFENSE	80			
FIREPOWER	2			
ZB_RANGE_ATTACK	0			

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	24
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MACHINE_GUNNER
DEFAULT_ICON	ICON_UNIT_MACHINE_GUNNER
DESCRIPTION	DESCRIPTION_UNIT_MACHINE_GUNNER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MACHINE_GUNNER
SOUND_SELECT2	SOUND_SELECT2_MACHINE_GUNNER
SOUND_MOVE	SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MACHINE_GUNNER
SOUND_CANTMOVE 	SOUND_CANTMOVE_MACHINE_GUNNER
SOUND_ATTACK	SOUND_ATTACK_MACHINE_GUNNER
SOUND_WORK	SOUND_WORK_MACHINE_GUNNER
SOUND_VICTORY	SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH	SOUND_DEATH_MACHINE_GUNNER
ENABLING_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE 	ADVANCE_TECHNOCRACY
############## special flags #############################		
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE	


AIR_ATTACK	

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_ARTILLERY	{ 
SHIELD_COST	1200
POWER_POINTS 	1200
MAX_HP	10
ATTACK	40
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	36
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ARTILLERY
DEFAULT_ICON	ICON_UNIT_ARTILLERY
DESCRIPTION	DESCRIPTION_UNIT_ARTILLERY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ARTILLERY
SOUND_SELECT2	SOUND_SELECT2_ARTILLERY
SOUND_MOVE	SOUND_MOVE_ARTILLERY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ARTILLERY
SOUND_CANTMOVE 	SOUND_CANTMOVE_ARTILLERY
SOUND_ATTACK	SOUND_ATTACK_ARTILLERY
SOUND_WORK	SOUND_WORK_ARTILLERY
SOUND_VICTORY	SOUND_VICTORY_ARTILLERY
SOUND_DEATH	SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10	


AIR_ATTACK		

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_TROOP_SHIP	{ 
SHIELD_COST	1200
POWER_POINTS 	1200
MAX_HP	10
ATTACK	0
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	36
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TROOP_SHIP
DEFAULT_ICON	ICON_UNIT_TROOP_SHIP
DESCRIPTION	DESCRIPTION_UNIT_TROOP_SHIP
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TROOP_SHIP
SOUND_SELECT2	SOUND_SELECT2_TROOP_SHIP
SOUND_MOVE	SOUND_MOVE_TROOP_SHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TROOP_SHIP
SOUND_CANTMOVE 	SOUND_CANTMOVE_TROOP_SHIP
SOUND_ATTACK	SOUND_ATTACK_TROOP_SHIP
SOUND_WORK	SOUND_WORK_TROOP_SHIP
SOUND_VICTORY	SOUND_VICTORY_TROOP_SHIP
SOUND_DEATH	SOUND_DEATH_TROOP_SHIP
ENABLING_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND	
SIZE_MED	
TRANSPORT_CAPACITY	5
SOUND_ID_TROOP_SHIP_LOAD	SOUND_ID_TROOP_SHIP_UNLOAD
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY	



CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_SUBMARINE	{ 
SHIELD_COST	1500
POWER_POINTS 	1500
MAX_HP	10
ATTACK	200
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	45
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SUBMARINE
DEFAULT_ICON	ICON_UNIT_SUBMARINE
DESCRIPTION	DESCRIPTION_UNIT_SUBMARINE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SUBMARINE
SOUND_SELECT2	SOUND_SELECT2_SUBMARINE
SOUND_MOVE	SOUND_MOVE_SUBMARINE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SUBMARINE
SOUND_CANTMOVE 	SOUND_CANTMOVE_SUBMARINE
SOUND_ATTACK	SOUND_ATTACK_SUBMARINE
SOUND_WORK	SOUND_WORK_SUBMARINE
SOUND_VICTORY	SOUND_VICTORY_SUBMARINE
SOUND_DEATH	SOUND_DEATH_SUBMARINE
ENABLING_ADVANCE 	ADVANCE_OIL_REFINING
OBSOLETE_ADVANCE 	ADVANCE_SEA_COLONIES

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR  	
SIZE_MED	
TRANSPORT_CAPACITY	2
SOUND_ID_SUBMARINE_LOAD	SOUND_ID_SUBMARINE_UNLOAD
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_1	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_1	


CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_WATER		
BOMBARD_ROUNDS	10	


AIR_ATTACK		
SHALLOW_WATER_ATTACK		
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_BATTLESHIP	{ 
SHIELD_COST	2000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	200
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTLESHIP
DEFAULT_ICON	ICON_UNIT_BATTLESHIP
DESCRIPTION	DESCRIPTION_UNIT_BATTLESHIP
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTLESHIP
SOUND_SELECT2	SOUND_SELECT2_BATTLESHIP
SOUND_MOVE	SOUND_MOVE_BATTLESHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTLESHIP
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTLESHIP
SOUND_ATTACK	SOUND_ATTACK_BATTLESHIP
SOUND_WORK	SOUND_WORK_BATTLESHIP
SOUND_VICTORY	SOUND_VICTORY_BATTLESHIP
SOUND_DEATH	SOUND_DEATH_BATTLESHIP
ENABLING_ADVANCE 	ADVANCE_STEEL
OBSOLETE_ADVANCE 	ADVANCE_ULTRAPRESSURE_MACHINERY

############## special flags #############################	
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE

CANT_CAPTURE_CITY

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10	


 	AIR_ATTACK	
SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 		

### UNIT DONE ###	

UNIT_SPY	{ 
SHIELD_COST	1500
POWER_POINTS 	1500
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	45
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPY
DEFAULT_ICON	ICON_UNIT_SPY
DESCRIPTION	DESCRIPTION_UNIT_SPY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPY
SOUND_SELECT2	SOUND_SELECT2_SPY
SOUND_MOVE	SOUND_MOVE_SPY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPY
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPY
SOUND_ATTACK	SOUND_ATTACK_SPY
SOUND_WORK	SOUND_WORK_SPY
SOUND_VICTORY	SOUND_VICTORY_SPY
SOUND_DEATH	SOUND_DEATH_SPY
ENABLING_ADVANCE 	ADVANCE_NATIONALISM
OBSOLETE_ADVANCE 	ADVANCE_NEURAL_SILICON_INTERFACE

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5


CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED


DEFEND_AGAINST_SPIES	0.25				

INVESTIGATE_CITY	0.75	0.1	0.5		
STEAL_TECHNOLOGY	0.5	0.25	0.5	SOUND_ID_STEAL_TECHNOLOGY_SP	SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION	0.25	0.25	0.5	SOUND_ID_INCITE_REVOLUTION_SP	SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE	0.25	0.25	SOUND_ID_PLANT_NUKE_SP	SPECEFFECT_NUKE	
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE ###					

UNIT_FIGHTER	{ 				
SHIELD_COST	1125				
POWER_POINTS 	1500				
MAX_HP	10
ATTACK	100
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	100

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	3000

SHIELD_HUNGER	33.75
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FIGHTER
DEFAULT_ICON	ICON_UNIT_FIGHTER
DESCRIPTION	DESCRIPTION_UNIT_FIGHTER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FIGHTER
SOUND_SELECT2	SOUND_SELECT2_FIGHTER
SOUND_MOVE	SOUND_MOVE_FIGHTER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FIGHTER
SOUND_CANTMOVE 	SOUND_CANTMOVE_FIGHTER
SOUND_ATTACK	SOUND_ATTACK_FIGHTER
SOUND_WORK	SOUND_WORK_FIGHTER
SOUND_VICTORY	SOUND_VICTORY_FIGHTER	
SOUND_DEATH	SOUND_DEATH_FIGHTER	
ENABLING_ADVANCE 	ADVANCE_AERODYNAMICS	
OBSOLETE_ADVANCE 	ADVANCE_JET_PROPULSION	

############## special flags #############################		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
NO_FUEL_THEN_CRASH		
 	 	SIZE_MED

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		


CANT_ENTRENCH	
DEATH_EFFECTS_HAPPY	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	


LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE ###	

UNIT_AIRCRAFT_CARRIER	{ 
SHIELD_COST	3000
POWER_POINTS 	3000
MAX_HP	10
ATTACK	80
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	80

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	90
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_AIRCRAFT_CARRIER
DEFAULT_ICON	ICON_UNIT_AIRCRAFT_CARRIER
DESCRIPTION	DESCRIPTION_UNIT_AIRCRAFT_CARRIER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_AIRCRAFT_CARRIER
SOUND_SELECT2	SOUND_SELECT2_AIRCRAFT_CARRIER
SOUND_MOVE	SOUND_MOVE_AIRCRAFT_CARRIER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
SOUND_CANTMOVE 	SOUND_CANTMOVE_AIRCRAFT_CARRIER
SOUND_ATTACK	SOUND_ATTACK_AIRCRAFT_CARRIER
SOUND_WORK	SOUND_WORK_AIRCRAFT_CARRIER
SOUND_VICTORY	SOUND_VICTORY_AIRCRAFT_CARRIER
SOUND_DEATH	SOUND_DEATH_AIRCRAFT_CARRIER
ENABLING_ADVANCE 	ADVANCE_AERODYNAMICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_MED_AIR   	
SIZE_LARGE			
TRANSPORT_CAPACITY	5		
SOUND_ID_AIRCRAFT_CARRIER_LOAD	SOUND_ID_AIRCRAFT_CARRIER_UNLOAD		
CANT_CAPTURE_CITY			

VISIBILITY_CLASS_0			

VISIBILITY_CAN_SEE_0			

EXERTS_MARTIAL_LAW			

CANT_ENTRENCH			
CAN_EXPEL_POP			
DEATH_EFFECTS_HAPPY			
 	CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE			
CAN_EXPEL	
CAN_PIRATE	
ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS	
BOMBARD_ROUNDS	10

DEFEND_AIR	

AIR_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_CITY	{ 
SHIELD_COST	4000
POWER_POINTS 	1000
MAX_HP	10
ATTACK	1000
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	120
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_COMBAT_ENGINEER
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CITY
SOUND_SELECT2	SOUND_SELECT2_CITY
SOUND_MOVE	SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_CITY
SOUND_ATTACK	SOUND_ATTACK_CITY
SOUND_WORK	SOUND_WORK_CITY
SOUND_VICTORY	SOUND_VICTORY_CITY
SOUND_DEATH	SOUND_DEATH_CITY
ENABLING_ADVANCE 	ADVANCE_QUANTUM_MECHANICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY	
HAS_POP_AND_CAN_BUILD	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
NEEDS_NO_SUPPORT	


NO_INDEX	

CANT_BUILD	
CHEAT_INDEX	6
} 	

### UNIT DONE ###	

UNIT_TANK	{ 
SHIELD_COST	2000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	160
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	160

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TANK
DEFAULT_ICON	ICON_UNIT_TANK
DESCRIPTION	DESCRIPTION_UNIT_TANK
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TANK
SOUND_SELECT2	SOUND_SELECT2_TANK
SOUND_MOVE	SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TANK
SOUND_CANTMOVE 	SOUND_CANTMOVE_TANK
SOUND_ATTACK	SOUND_ATTACK_TANK
SOUND_WORK	SOUND_WORK_TANK
SOUND_VICTORY	SOUND_VICTORY_TANK
SOUND_DEATH	SOUND_DEATH_TANK
ENABLING_ADVANCE 	ADVANCE_TANK_WARFARE
OBSOLETE_ADVANCE 	ADVANCE_FUSION

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


AIR_ATTACK		

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_NUKE	{ 
SHIELD_COST	4000
POWER_POINTS 	4000
MAX_HP	10
ATTACK	1000
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	2000
FUEL	2000

SHIELD_HUNGER	120
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_NUKE
DEFAULT_ICON	ICON_UNIT_NUKE
DESCRIPTION	DESCRIPTION_UNIT_NUKE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_NUKE
SOUND_SELECT2	SOUND_SELECT2_NUKE
SOUND_MOVE	SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_NUKE
SOUND_CANTMOVE 	SOUND_CANTMOVE_NUKE
SOUND_ATTACK	SOUND_ATTACK_NUKE
SOUND_WORK	SOUND_WORK_NUKE
SOUND_VICTORY	SOUND_VICTORY_NUKE
SOUND_DEATH	SOUND_DEATH_NUKE
ENABLING_ADVANCE 	ADVANCE_QUANTUM_MECHANICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
SIZE_SMALL  	
 	 
CANT_CAPTURE_CITY	
DEATH_INCREASES_GLOBAL_WARMING	100

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC		


LAND_ATTACK		
SEA_ATTACK		
AIR_ATTACK		
MOUNTAIN_ATTACK		
SPACE_ATTACK		
SHALLOW_WATER_ATTACK		
SINGLE_USE		
NUCLEAR_ATTACK	SOUND_ID_NUCLEAR_ATTACK	SPECEFFECT_NUCLEAR_ATTACK


CHEAT_INDEX	3	
} 		

### UNIT DONE ###	

UNIT_DESTROYER	{ 
SHIELD_COST	1000
POWER_POINTS 	1000
MAX_HP	10
ATTACK	100
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	100

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DESTROYER
DEFAULT_ICON	ICON_UNIT_DESTROYER
DESCRIPTION	DESCRIPTION_UNIT_DESTROYER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DESTROYER
SOUND_SELECT2	SOUND_SELECT2_DESTROYER
SOUND_MOVE	SOUND_MOVE_DESTROYER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DESTROYER
SOUND_CANTMOVE 	SOUND_CANTMOVE_DESTROYER
SOUND_ATTACK	SOUND_ATTACK_DESTROYER
SOUND_WORK	SOUND_WORK_DESTROYER
SOUND_VICTORY	SOUND_VICTORY_DESTROYER
SOUND_DEATH	SOUND_DEATH_DESTROYER
ENABLING_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_ULTRAPRESSURE_MACHINERY

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_1		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


AIR_ATTACK	
SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_TELEVANGELIST	{ 
SHIELD_COST	1000
POWER_POINTS 	1000
MAX_HP	5
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TELEVANGELIST
DEFAULT_ICON	ICON_UNIT_TELEVANGELIST
DESCRIPTION	DESCRIPTION_UNIT_TELEVANGELIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TELEVANGELIST
SOUND_SELECT2	SOUND_SELECT2_TELEVANGELIST
SOUND_MOVE	SOUND_MOVE_TELEVANGELIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TELEVANGELIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_TELEVANGELIST
SOUND_ATTACK	SOUND_ATTACK_TELEVANGELIST
SOUND_WORK	SOUND_WORK_TELEVANGELIST
SOUND_VICTORY	SOUND_VICTORY_TELEVANGELIST
SOUND_DEATH	SOUND_DEATH_TELEVANGELIST
ENABLING_ADVANCE 	ADVANCE_CONSUMER_ELECTRONICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_3	

VISIBILITY_CAN_SEE_0					
VISIBILITY_CAN_SEE_3					


CANT_ENTRENCH					
CANT_PATROL					
IS_SPECIAL_FORCES					
IGNORE_ZOC					
HAS_NO_ZOC					
CAN_BE_SUED					
 					


CAUSE_UNHAPPINESS	1	1	5	SOUND_ID_CAN_SOOTHSAY_TV	SPECEFFECT_CAN_SOOTHSAY

CAN_SOOTHSAY	SOUND_ID_CAN_SOOTHSAY_TV	SPECEFFECT_CAN_SOOTHSAY		
INDULGENCE_SALES	SOUND_ID_INDULGENCE_SALES_TV	SPECEFFECT_INDULGENCE_SALES		
CONVERT_CITIES	0.75	0.25	SOUND_ID_CONVERT_CITIES_TV	SPECEFFECT_CONVERT_CITIES
GOVERNMENT_TYPE	GOVERNMENT_THEOCRACY			
IS_TELEVANGELIST				
SPACE_CITY_CAN_BUILD				
CHEAT_INDEX	5			
} 				

### UNIT DONE ###				

UNIT_CARGO_POD	{ 			
SHIELD_COST	0			
POWER_POINTS 	0			
MAX_HP	10			
ATTACK	0			
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CARGO_POD
DEFAULT_ICON	ICON_UNIT_CARGO_POD
DESCRIPTION	DESCRIPTION_UNIT_CARGO_POD
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CARGO_POD
SOUND_SELECT2	SOUND_SELECT2_CARGO_POD
SOUND_MOVE	SOUND_MOVE_CARGO_POD
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CARGO_POD
SOUND_CANTMOVE 	SOUND_CANTMOVE_CARGO_POD
SOUND_ATTACK	SOUND_ATTACK_CARGO_POD
SOUND_WORK	SOUND_WORK_CARGO_POD
SOUND_VICTORY	SOUND_VICTORY_CARGO_POD
SOUND_DEATH	SOUND_DEATH_CARGO_POD
ENABLING_ADVANCE 	ADVANCE_SPACE_FLIGHT
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND	
CAN_CARRY_SMALL_AIR  	
CAN_CARRY_MED_AIR   	
CAN_CARRY_SMALL_SPACE	
CAN_CARRY_MED_SPACE	
SIZE_LARGE	
TRANSPORT_CAPACITY	1
SOUND_ID_CARGO_POD_LOAD	SOUND_ID_CARGO_POD_UNLOAD
CANT_CAPTURE_CITY	
LAUNCH_DESTROYS_OZONE	100

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

IS_SPACE_LAUNCHER	
IS_SPACE_LANDER	

CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
IGNORE_ZOC	
HAS_NO_ZOC	


IS_CARGO_POD	
NO_INDEX	

CANT_BUILD	
CHEAT_INDEX	6
} 	

### UNIT DONE ###	

UNIT_INTERCEPTORS	{ 
SHIELD_COST	1500
POWER_POINTS 	2000
MAX_HP	10
ATTACK	150
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	120

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1500
FUEL	3000

SHIELD_HUNGER	45
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_INTERCEPTORS
DEFAULT_ICON	ICON_UNIT_INTERCEPTORS
DESCRIPTION	DESCRIPTION_UNIT_INTERCEPTORS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_INTERCEPTORS
SOUND_SELECT2	SOUND_SELECT2_INTERCEPTORS
SOUND_MOVE	SOUND_MOVE_INTERCEPTORS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_INTERCEPTORS
SOUND_CANTMOVE 	SOUND_CANTMOVE_INTERCEPTORS
SOUND_ATTACK	SOUND_ATTACK_INTERCEPTORS
SOUND_WORK	SOUND_WORK_INTERCEPTORS
SOUND_VICTORY	SOUND_VICTORY_INTERCEPTORS
SOUND_DEATH	SOUND_DEATH_INTERCEPTORS
ENABLING_ADVANCE 	ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE 	ADVANCE_INTELLIGENT_MATERIALS

############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
SIZE_MED

CANT_CAPTURE_CITY

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0


CANT_ENTRENCH
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	
ENABLES_CARRIER_ACTIVE_DEFENSE	
BOMBARD_ROUNDS	10

CAN_COUNTER_BOMBARD	
DEFEND_AIR	

LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE ###	

UNIT_BOMBER	{ 
SHIELD_COST	2250
POWER_POINTS 	3000
MAX_HP	10
ATTACK	100
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	5000

SHIELD_HUNGER	67.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BOMBER
DEFAULT_ICON	ICON_UNIT_BOMBER
DESCRIPTION	DESCRIPTION_UNIT_BOMBER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BOMBER
SOUND_SELECT2	SOUND_SELECT2_BOMBER
SOUND_MOVE	SOUND_MOVE_BOMBER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BOMBER
SOUND_CANTMOVE 	SOUND_CANTMOVE_BOMBER
SOUND_ATTACK	SOUND_ATTACK_BOMBER
SOUND_WORK	SOUND_WORK_BOMBER
SOUND_VICTORY	SOUND_VICTORY_BOMBER
SOUND_DEATH	SOUND_DEATH_BOMBER
ENABLING_ADVANCE 	ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
CAN_CARRY_SMALL_AIR  	
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	1			
SOUND_ID_BOMBER_LOAD	SOUND_ID_BOMBER_UNLOAD			
CANT_CAPTURE_CITY				

VISIBILITY_CLASS_0				

VISIBILITY_CAN_SEE_0				


CANT_ENTRENCH				
CANT_PATROL				
DEATH_EFFECTS_HAPPY				
IGNORE_ZOC				
HAS_NO_ZOC				
 	 	CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE ###	

UNIT_MOBILE_SAM	{ 
SHIELD_COST	2000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	40
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	120

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MOBILE_SAM
DEFAULT_ICON	ICON_UNIT_MOBILE_SAM
DESCRIPTION	DESCRIPTION_UNIT_MOBILE_SAM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MOBILE_SAM
SOUND_SELECT2	SOUND_SELECT2_MOBILE_SAM
SOUND_MOVE	SOUND_MOVE_MOBILE_SAM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MOBILE_SAM
SOUND_CANTMOVE 	SOUND_CANTMOVE_MOBILE_SAM
SOUND_ATTACK	SOUND_ATTACK_MOBILE_SAM
SOUND_WORK	SOUND_WORK_MOBILE_SAM
SOUND_VICTORY	SOUND_VICTORY_MOBILE_SAM
SOUND_DEATH	SOUND_DEATH_MOBILE_SAM
ENABLING_ADVANCE 	ADVANCE_ROCKETRY
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
BOMBARD_ROUNDS	10	

DEFEND_AIR		

AIR_ATTACK		

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_CORPORATE_BRANCH	{ 
SHIELD_COST	2000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CORPORATE_BRANCH
DEFAULT_ICON	ICON_UNIT_CORPORATE_BRANCH
DESCRIPTION	DESCRIPTION_UNIT_CORPORATE_BRANCH
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CORPORATE_BRANCH
SOUND_SELECT2	SOUND_SELECT2_CORPORATE_BRANCH
SOUND_MOVE	SOUND_MOVE_CORPORATE_BRANCH
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CORPORATE_BRANCH
SOUND_CANTMOVE 	SOUND_CANTMOVE_CORPORATE_BRANCH
SOUND_ATTACK	SOUND_ATTACK_CORPORATE_BRANCH
SOUND_WORK	SOUND_WORK_CORPORATE_BRANCH
SOUND_VICTORY	SOUND_VICTORY_CORPORATE_BRANCH
SOUND_DEATH	SOUND_DEATH_CORPORATE_BRANCH
ENABLING_ADVANCE 	ADVANCE_CORPORATION
OBSOLETE_ADVANCE 	ADVANCE_SUBNEURAL_ADS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  

CANT_CAPTURE_CITY

VISIBILITY_CLASS_3

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3


CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC			
CAN_BE_SUED			
 			


CREATE_FRANCHISE	0.75	SOUND_ID_CREATE_FRANCHISE	SPECEFFECT_CREATE_FRANCHISE
SPACE_CITY_CAN_BUILD			
CHEAT_INDEX	5		
} 			

### UNIT DONE ###			

UNIT_PARATROOPER	{ 		
SHIELD_COST	2500		
POWER_POINTS 	2500		
MAX_HP	10		
ATTACK	100
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	75
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PARATROOPER
DEFAULT_ICON	ICON_UNIT_PARATROOPER
DESCRIPTION	DESCRIPTION_UNIT_PARATROOPER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PARATROOPER
SOUND_SELECT2	SOUND_SELECT2_PARATROOPER
SOUND_MOVE	SOUND_MOVE_PARATROOPER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PARATROOPER
SOUND_CANTMOVE 	SOUND_CANTMOVE_PARATROOPER
SOUND_ATTACK	SOUND_ATTACK_PARATROOPER
SOUND_WORK	SOUND_WORK_PARATROOPER
SOUND_VICTORY	SOUND_VICTORY_PARATROOPER
SOUND_DEATH	SOUND_DEATH_PARATROOPER
ENABLING_ADVANCE 	ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW	

IS_SPECIAL_FORCES		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


AIR_ATTACK		
PARATROOPER		

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE ###	

UNIT_C17_TRANSPORT	{ 
SHIELD_COST	0
POWER_POINTS 	0
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	2000
FUEL	2000

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_C17_TRANSPORT
DEFAULT_ICON	ICON_UNIT_C17_TRANSPORT
DESCRIPTION	DESCRIPTION_UNIT_C17_TRANSPORT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_C17_TRANSPORT
SOUND_SELECT2	SOUND_SELECT2_C17_TRANSPORT
SOUND_MOVE	SOUND_MOVE_C17_TRANSPORT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_C17_TRANSPORT
SOUND_CANTMOVE 	SOUND_CANTMOVE_C17_TRANSPORT
SOUND_ATTACK	SOUND_ATTACK_C17_TRANSPORT
SOUND_WORK	SOUND_WORK_C17_TRANSPORT
SOUND_VICTORY	SOUND_VICTORY_C17_TRANSPORT
SOUND_DEATH	SOUND_DEATH_C17_TRANSPORT
ENABLING_ADVANCE 	ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND		
 	 	SIZE_LARGE
TRANSPORT_CAPACITY	1	
SOUND_ID_C17_TRANSPORT_LOAD	SOUND_ID_C17_TRANSPORT_UNLOAD	

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		


CANT_ENTRENCH		
CANT_PATROL		
IGNORE_ZOC		
HAS_NO_ZOC		


NO_INDEX	

PARATROOPER_TRANSPORT	
CANT_BUILD	
CHEAT_INDEX	6
} 	

### UNIT DONE ###	

UNIT_SPACE_PLANE	{ 
SHIELD_COST	2250
POWER_POINTS 	4000
MAX_HP	10
ATTACK	0
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1500
FUEL	3000

SHIELD_HUNGER	67.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_PLANE
DEFAULT_ICON	ICON_UNIT_SPACE_PLANE
DESCRIPTION	DESCRIPTION_UNIT_SPACE_PLANE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_PLANE
SOUND_SELECT2	SOUND_SELECT2_SPACE_PLANE
SOUND_MOVE	SOUND_MOVE_SPACE_PLANE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_PLANE
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_PLANE
SOUND_ATTACK	SOUND_ATTACK_SPACE_PLANE
SOUND_WORK	SOUND_WORK_SPACE_PLANE
SOUND_VICTORY	SOUND_VICTORY_SPACE_PLANE
SOUND_DEATH	SOUND_DEATH_SPACE_PLANE
ENABLING_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
NO_FUEL_THEN_CRASH		
CAN_CARRY_SMALL_LAND		
CAN_CARRY_MED_LAND		
CAN_CARRY_SMALL_AIR  		
 	 	CAN_CARRY_SMALL_SPACE
CAN_CARRY_MED_SPACE		
 	 	SIZE_LARGE
TRANSPORT_CAPACITY	5	
SOUND_ID_SPACE_PLANE_LOAD	SOUND_ID_SPACE_PLANE_UNLOAD	
CANT_CAPTURE_CITY		
LAUNCH_DESTROYS_OZONE	50	

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

IS_SPACE_LAUNCHER		
IS_SPACE_LANDER		

CANT_ENTRENCH		
CANT_PATROL		
 	 	DEATH_EFFECTS_HAPPY
IGNORE_ZOC		
HAS_NO_ZOC		



SEA_CITY_CAN_BUILD	
LAND_CITY_CAN_BUILD	
SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	4
} 	

### UNIT DONE ###	

UNIT_SUBNEURAL_ADS	{ 
SHIELD_COST	2250
POWER_POINTS 	3000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	67.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SUBNEURAL_ADS
DEFAULT_ICON	ICON_UNIT_SUBNEURAL_ADS
DESCRIPTION	DESCRIPTION_UNIT_SUBNEURAL_ADS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SUBNEURAL_ADS
SOUND_SELECT2	SOUND_SELECT2_SUBNEURAL_ADS
SOUND_MOVE	SOUND_MOVE_SUBNEURAL_ADS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SUBNEURAL_ADS
SOUND_CANTMOVE 	SOUND_CANTMOVE_SUBNEURAL_ADS
SOUND_ATTACK	SOUND_ATTACK_SUBNEURAL_ADS
SOUND_WORK	SOUND_WORK_SUBNEURAL_ADS
SOUND_VICTORY	SOUND_VICTORY_SUBNEURAL_ADS
SOUND_DEATH	SOUND_DEATH_SUBNEURAL_ADS
ENABLING_ADVANCE 	ADVANCE_SUBNEURAL_ADS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################		
MOVEMENT_TYPE_AIR		
 	 	LOSS_MOVE_TO_DMG_NONE
 	 	SIZE_LARGE

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_3		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_3		


CANT_ENTRENCH		
CANT_PATROL		
IS_SPECIAL_FORCES		
IGNORE_ZOC					
HAS_NO_ZOC					
CAN_BE_SUED					
 					


CREATE_FRANCHISE	0.75	SOUND_ID_CREATE_FRANCHISE	SPECEFFECT_CREATE_FRANCHISE		
CAUSE_UNHAPPINESS	1	1	5	SOUND_ID_ADVERTISE	SPECEFFECT_CAUSE_UNHAPPINESS

ADVERTISES					
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE ###					

UNIT_SPY_PLANE	{ 
SHIELD_COST	2815
POWER_POINTS 	5000
MAX_HP	10
ATTACK	0
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	5

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	10000

SHIELD_HUNGER	84.45
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPY_PLANE
DEFAULT_ICON	ICON_UNIT_SPY_PLANE
DESCRIPTION	DESCRIPTION_UNIT_SPY_PLANE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPY_PLANE
SOUND_SELECT2	SOUND_SELECT2_SPY_PLANE
SOUND_MOVE	SOUND_MOVE_SPY_PLANE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPY_PLANE
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPY_PLANE
SOUND_ATTACK	SOUND_ATTACK_SPY_PLANE
SOUND_WORK	SOUND_WORK_SPY_PLANE
SOUND_VICTORY	SOUND_VICTORY_SPY_PLANE
SOUND_DEATH	SOUND_DEATH_SPY_PLANE
ENABLING_ADVANCE 	ADVANCE_AI_SURVEILLANCE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
SIZE_LARGE	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_1		


CANT_ENTRENCH		
 	 	IGNORE_ZOC
HAS_NO_ZOC		



CHEAT_INDEX	3	
} 		

### UNIT DONE ###		

UNIT_BATTLEBOT	{ 
SHIELD_COST	3000
POWER_POINTS 	4000
MAX_HP	10
ATTACK	120
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	240

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	90
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTLEBOT
DEFAULT_ICON	ICON_UNIT_BATTLEBOT
DESCRIPTION	DESCRIPTION_UNIT_BATTLEBOT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTLEBOT
SOUND_SELECT2	SOUND_SELECT2_BATTLEBOT
SOUND_MOVE	SOUND_MOVE_BATTLEBOT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTLEBOT
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTLEBOT
SOUND_ATTACK	SOUND_ATTACK_BATTLEBOT
SOUND_WORK	SOUND_WORK_BATTLEBOT
SOUND_VICTORY	SOUND_VICTORY_BATTLEBOT
SOUND_DEATH	SOUND_DEATH_BATTLEBOT
ENABLING_ADVANCE 	ADVANCE_ROBOTICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10	

DEFEND_AIR	

AIR_ATTACK	

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_SEA_ENGINEER	{ 
SHIELD_COST	4500
POWER_POINTS 	6000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	135
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SEA_ENGINEER
DEFAULT_ICON	ICON_UNIT_SEA_ENGINEER
DESCRIPTION	DESCRIPTION_UNIT_SEA_ENGINEER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SEA_ENGINEER
SOUND_SELECT2	SOUND_SELECT2_SEA_ENGINEER
SOUND_MOVE	SOUND_MOVE_SEA_ENGINEER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SEA_ENGINEER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SEA_ENGINEER
SOUND_ATTACK	SOUND_ATTACK_SEA_ENGINEER
SOUND_WORK	SOUND_WORK_SEA_ENGINEER
SOUND_VICTORY	SOUND_VICTORY_SEA_ENGINEER
SOUND_DEATH	SOUND_DEATH_SEA_ENGINEER
ENABLING_ADVANCE 	ADVANCE_SEA_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
SETTLE_CITY_TYPE 	UNIT_OCEAN_CITY
SETTLE_WATER	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_1	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	
CAN_BE_EXPELLED	



BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE	
CHEAT_INDEX	5
} 	

### UNIT DONE ###	

UNIT_STEALTH_SUB	{ 
SHIELD_COST	6000
POWER_POINTS 	8000
MAX_HP	10
ATTACK	300
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	300

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	180
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_STEALTH_SUB
DEFAULT_ICON	ICON_UNIT_STEALTH_SUB
DESCRIPTION	DESCRIPTION_UNIT_STEALTH_SUB
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_STEALTH_SUB
SOUND_SELECT2	SOUND_SELECT2_STEALTH_SUB
SOUND_MOVE	SOUND_MOVE_STEALTH_SUB
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_STEALTH_SUB
SOUND_CANTMOVE 	SOUND_CANTMOVE_STEALTH_SUB
SOUND_ATTACK	SOUND_ATTACK_STEALTH_SUB
SOUND_WORK	SOUND_WORK_STEALTH_SUB
SOUND_VICTORY	SOUND_VICTORY_STEALTH_SUB
SOUND_DEATH	SOUND_DEATH_STEALTH_SUB
ENABLING_ADVANCE 	ADVANCE_SEA_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR  	
SIZE_MED	
TRANSPORT_CAPACITY	4
SOUND_ID_STEALTH_SUB_LOAD	SOUND_ID_STEALTH_SUB_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_2		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_1		
VISIBILITY_CAN_SEE_2		


CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE	
CAN_BOMBARD_WATER	
BOMBARD_ROUNDS	10


AIR_ATTACK	
SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_ECOTERRORIST	{ 
SHIELD_COST	3750
POWER_POINTS 	5000
MAX_HP	10
ATTACK	50
DEFENSE	50
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	112.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ECOTERRORIST
DEFAULT_ICON	ICON_UNIT_ECOTERRORIST
DESCRIPTION	DESCRIPTION_UNIT_ECOTERRORIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ECOTERRORIST
SOUND_SELECT2	SOUND_SELECT2_ECOTERRORIST
SOUND_MOVE	SOUND_MOVE_ECOTERRORIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ECOTERRORIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_ECOTERRORIST
SOUND_ATTACK	SOUND_ATTACK_ECOTERRORIST
SOUND_WORK	SOUND_WORK_ECOTERRORIST
SOUND_VICTORY	SOUND_VICTORY_ECOTERRORIST
SOUND_DEATH	SOUND_DEATH_ECOTERRORIST
ENABLING_ADVANCE 	ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_4	
VISIBILITY_CAN_SEE_5	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
IGNORE_ZOC	
HAS_NO_ZOC	
CAN_BE_EXPELLED	


DEFEND_AGAINST_SPIES	0.25

CAUSE_UNHAPPINESS	1	2	5	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS

CONDUCT_HITS	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS			
NANO_TERROR	0.25	SOUND_ID_NANO_TERROR	SPECEFFECT_NANO_TERROR		
GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA				
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE ###					

UNIT_SPACE_ENGINEER	{ 				
SHIELD_COST	7500				
POWER_POINTS 	10000				
MAX_HP	10				
ATTACK	0
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	225
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_ENGINEER
DEFAULT_ICON	ICON_UNIT_SPACE_ENGINEER
DESCRIPTION	DESCRIPTION_UNIT_SPACE_ENGINEER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_ENGINEER
SOUND_SELECT2	SOUND_SELECT2_SPACE_ENGINEER
SOUND_MOVE	SOUND_MOVE_SPACE_ENGINEER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_ENGINEER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_ENGINEER
SOUND_ATTACK	SOUND_ATTACK_SPACE_ENGINEER
SOUND_WORK	SOUND_WORK_SPACE_ENGINEER
SOUND_VICTORY	SOUND_VICTORY_SPACE_ENGINEER
SOUND_DEATH	SOUND_DEATH_SPACE_ENGINEER
ENABLING_ADVANCE 	ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
SETTLE_CITY_TYPE 	UNIT_SPACE_CITY
SETTLE_SPACE	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH		
CANT_PATROL		
IS_SPECIAL_FORCES		
 	 	HAS_NO_ZOC
CAN_BE_EXPELLED		



SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
BUILDING_REMOVES_A_POP		
ONLY_BUILD_ONE		
CHEAT_INDEX	5	
} 	

### UNIT DONE ###	

UNIT_INFECTOR	{ 
SHIELD_COST	3750
POWER_POINTS 	5000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	112.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_INFECTOR
DEFAULT_ICON	ICON_UNIT_INFECTOR
DESCRIPTION	DESCRIPTION_UNIT_INFECTOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_INFECTOR
SOUND_SELECT2	SOUND_SELECT2_INFECTOR
SOUND_MOVE	SOUND_MOVE_INFECTOR
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_INFECTOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_INFECTOR
SOUND_ATTACK	SOUND_ATTACK_INFECTOR
SOUND_WORK	SOUND_WORK_INFECTOR
SOUND_VICTORY	SOUND_VICTORY_INFECTOR
SOUND_DEATH	SOUND_DEATH_INFECTOR
ENABLING_ADVANCE 	ADVANCE_GENETICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  

CANT_CAPTURE_CITY

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5


CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED			



BIO_TERROR	0.75	SOUND_ID_BIO_TERROR	SPECEFFECT_BIO_TERROR
SPACE_CITY_CAN_BUILD			
CHEAT_INDEX	5		
} 			

### UNIT DONE ###			

UNIT_CRAWLER	{ 		
SHIELD_COST	3750		
POWER_POINTS 	5000		
MAX_HP	10		
ATTACK	0		
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	112.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CRAWLER
DEFAULT_ICON	ICON_UNIT_CRAWLER
DESCRIPTION	DESCRIPTION_UNIT_CRAWLER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CRAWLER
SOUND_SELECT2	SOUND_SELECT2_CRAWLER
SOUND_MOVE	SOUND_MOVE_CRAWLER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CRAWLER
SOUND_CANTMOVE 	SOUND_CANTMOVE_CRAWLER
SOUND_ATTACK	SOUND_ATTACK_CRAWLER
SOUND_WORK	SOUND_WORK_CRAWLER
SOUND_VICTORY	SOUND_VICTORY_CRAWLER
SOUND_DEATH	SOUND_DEATH_CRAWLER
ENABLING_ADVANCE 	ADVANCE_ULTRAPRESSURE_MACHINERY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND	
SIZE_MED	
TRANSPORT_CAPACITY	5
SOUND_ID_CRAWLER_LOAD	SOUND_ID_CRAWLER_UNLOAD
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_2	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_1	
VISIBILITY_CAN_SEE_2	


CANT_ENTRENCH	
CANT_PATROL	
CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY	
IGNORE_ZOC	
HAS_NO_ZOC	


SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_BATTLE_CRUISER	{ 
SHIELD_COST	7500
POWER_POINTS 	10000
MAX_HP	10
ATTACK	300
DEFENSE	200
FIREPOWER	2
ZB_RANGE_ATTACK	300

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	225
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTLE_CRUISER
DEFAULT_ICON	ICON_UNIT_BATTLE_CRUISER
DESCRIPTION	DESCRIPTION_UNIT_BATTLE_CRUISER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTLE_CRUISER
SOUND_SELECT2	SOUND_SELECT2_BATTLE_CRUISER
SOUND_MOVE	SOUND_MOVE_BATTLE_CRUISER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTLE_CRUISER
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTLE_CRUISER
SOUND_ATTACK	SOUND_ATTACK_BATTLE_CRUISER
SOUND_WORK	SOUND_WORK_BATTLE_CRUISER
SOUND_VICTORY	SOUND_VICTORY_BATTLE_CRUISER
SOUND_DEATH	SOUND_DEATH_BATTLE_CRUISER
ENABLING_ADVANCE 	ADVANCE_ASTEROID_MINING
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
 	 	CAN_PILLAGE
CAN_EXPEL		
 	 	CAN_BOMBARD_SPACE
BOMBARD_ROUNDS	10	


AIR_ATTACK	

CHEAT_INDEX	4
} 	

### UNIT DONE ###	

UNIT_SPACE_MARINES	{ 
SHIELD_COST	4500
POWER_POINTS 	6000
MAX_HP	10
ATTACK	240
DEFENSE	200
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	135
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_MARINES
DEFAULT_ICON	ICON_UNIT_SPACE_MARINES
DESCRIPTION	DESCRIPTION_UNIT_SPACE_MARINES
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_MARINES
SOUND_SELECT2	SOUND_SELECT2_SPACE_MARINES
SOUND_MOVE	SOUND_MOVE_SPACE_MARINES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_MARINES
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_MARINES
SOUND_ATTACK	SOUND_ATTACK_SPACE_MARINES
SOUND_WORK	SOUND_WORK_SPACE_MARINES
SOUND_VICTORY	SOUND_VICTORY_SPACE_MARINES
SOUND_DEATH	SOUND_DEATH_SPACE_MARINES
ENABLING_ADVANCE 	ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0

EXERTS_MARTIAL_LAW

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
ATTACK_FROM_SPACESHIP		


AIR_ATTACK		

SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE ###	

UNIT_SPACE_BOMBER	{ 
SHIELD_COST	7500
POWER_POINTS 	10000
MAX_HP	10
ATTACK	60
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	500

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	225
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_BOMBER
DEFAULT_ICON	ICON_UNIT_SPACE_BOMBER
DESCRIPTION	DESCRIPTION_UNIT_SPACE_BOMBER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_BOMBER
SOUND_SELECT2	SOUND_SELECT2_SPACE_BOMBER
SOUND_MOVE	SOUND_MOVE_SPACE_BOMBER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_BOMBER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_BOMBER
SOUND_ATTACK	SOUND_ATTACK_SPACE_BOMBER
SOUND_WORK	SOUND_WORK_SPACE_BOMBER
SOUND_VICTORY	SOUND_VICTORY_SPACE_BOMBER
SOUND_DEATH	SOUND_DEATH_SPACE_BOMBER
ENABLING_ADVANCE 	ADVANCE_ZERO_G_MANUFACTURING
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CANT_PATROL
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_PILLAGE
CAN_EXPEL
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS	10


AIR_ATTACK	

CHEAT_INDEX	4
} 	

### UNIT DONE ###	

UNIT_PARK_RANGER	{ 
SHIELD_COST	3750
POWER_POINTS 	7500
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	112.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PARK_RANGER
DEFAULT_ICON	ICON_UNIT_PARK_RANGER
DESCRIPTION	DESCRIPTION_UNIT_PARK_RANGER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PARK_RANGER
SOUND_SELECT2	SOUND_SELECT2_PARK_RANGER
SOUND_MOVE	SOUND_MOVE_PARK_RANGER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PARK_RANGER
SOUND_CANTMOVE 	SOUND_CANTMOVE_PARK_RANGER
SOUND_ATTACK	SOUND_ATTACK_PARK_RANGER
SOUND_WORK	SOUND_WORK_PARK_RANGER
SOUND_VICTORY	SOUND_VICTORY_PARK_RANGER
SOUND_DEATH	SOUND_DEATH_PARK_RANGER
ENABLING_ADVANCE 	ADVANCE_WILDERNESS_PRESERVATION_ACT
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES		
IGNORE_ZOC		
HAS_NO_ZOC		
CREATE_PARKS	SOUND_ID_CREATE_PARKS	SPECEFFECT_CREATE_PARKS
CAN_BE_EXPELLED		



GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA	
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	5	
} 		

### UNIT DONE ###		

UNIT_WORMHOLE_PROBE	{ 	
SHIELD_COST	9375
POWER_POINTS 	50000
MAX_HP	10
ATTACK	0
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	281.25
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_WORMHOLE_PROBE
DEFAULT_ICON	ICON_UNIT_WORMHOLE_PROBE
DESCRIPTION	DESCRIPTION_UNIT_WORMHOLE_PROBE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_WORMHOLE_PROBE
SOUND_SELECT2	SOUND_SELECT2_WORMHOLE_PROBE
SOUND_MOVE	SOUND_MOVE_WORMHOLE_PROBE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_WORMHOLE_PROBE
SOUND_CANTMOVE 	SOUND_CANTMOVE_WORMHOLE_PROBE
SOUND_ATTACK	SOUND_ATTACK_WORMHOLE_PROBE
SOUND_WORK	SOUND_WORK_WORMHOLE_PROBE
SOUND_VICTORY	SOUND_VICTORY_WORMHOLE_PROBE
SOUND_DEATH	SOUND_DEATH_WORMHOLE_PROBE
ENABLING_ADVANCE 	ADVANCE_WORMHOLES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0

IS_SPACE_LAUNCHER
IS_SPACE_LANDER

CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC



SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD	
WORMHOLE_PROBE	
ONLY_BUILD_ONE	
CHEAT_INDEX	4
} 	

### UNIT DONE ###	

UNIT_LEVIATHAN	{ 
SHIELD_COST	9000
POWER_POINTS 	12000
MAX_HP	10
ATTACK	400
DEFENSE	400
FIREPOWER	2
ZB_RANGE_ATTACK	400

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	10
FUEL	0

SHIELD_HUNGER	270
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LEVIATHAN
DEFAULT_ICON	ICON_UNIT_LEVIATHAN
DESCRIPTION	DESCRIPTION_UNIT_LEVIATHAN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LEVIATHAN
SOUND_SELECT2	SOUND_SELECT2_LEVIATHAN
SOUND_MOVE	SOUND_MOVE_LEVIATHAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LEVIATHAN
SOUND_CANTMOVE 	SOUND_CANTMOVE_LEVIATHAN
SOUND_ATTACK	SOUND_ATTACK_LEVIATHAN
SOUND_WORK	SOUND_WORK_LEVIATHAN
SOUND_VICTORY	SOUND_VICTORY_LEVIATHAN
SOUND_DEATH	SOUND_DEATH_LEVIATHAN
ENABLING_ADVANCE 	ADVANCE_FUSION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################		
MOVEMENT_TYPE_LAND 		
LOSS_MOVE_TO_DMG_NONE		
SIZE_LARGE		


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

IS_SPECIAL_FORCES		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_SPACE	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10

DEFEND_AIR	
DEFEND_SPACE	

AIR_ATTACK	

CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_SWARM	{ 
SHIELD_COST	5250
POWER_POINTS 	7000
MAX_HP	10
ATTACK	200
DEFENSE	200
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	157.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SWARM
DEFAULT_ICON	ICON_UNIT_SWARM
DESCRIPTION	DESCRIPTION_UNIT_SWARM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SWARM
SOUND_SELECT2	SOUND_SELECT2_SWARM
SOUND_MOVE	SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SWARM
SOUND_CANTMOVE 	SOUND_CANTMOVE_SWARM
SOUND_ATTACK	SOUND_ATTACK_SWARM
SOUND_WORK	SOUND_WORK_SWARM
SOUND_VICTORY	SOUND_VICTORY_SWARM
SOUND_DEATH	SOUND_DEATH_SWARM
ENABLING_ADVANCE 	ADVANCE_ASTEROID_MINING
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
MOVEMENT_TYPE_SPACE	
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0

IS_SPACE_LANDER
EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
ATTACK_FROM_SPACESHIP		


AIR_ATTACK		
SHALLOW_WATER_ATTACK		
ASSISTED_DROPS		

SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	4	
} 		

### UNIT DONE ###	

UNIT_CITY	{ 
SHIELD_COST	3375
POWER_POINTS 	1000
MAX_HP	10
ATTACK	220
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	101.25
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_RIFT_GATE
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CITY
SOUND_SELECT2	SOUND_SELECT2_CITY
SOUND_MOVE	SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_CITY
SOUND_ATTACK	SOUND_ATTACK_CITY
SOUND_WORK	SOUND_WORK_CITY
SOUND_VICTORY	SOUND_VICTORY_CITY
SOUND_DEATH	SOUND_DEATH_CITY
ENABLING_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_INDEX

CANT_BUILD
CHEAT_INDEX	6
} 	

### UNIT DONE ###	

UNIT_PHANTOM	{ 
SHIELD_COST	6750
POWER_POINTS 	9000
MAX_HP	10
ATTACK	400
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	202.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PHANTOM
DEFAULT_ICON	ICON_UNIT_PHANTOM
DESCRIPTION	DESCRIPTION_UNIT_PHANTOM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PHANTOM	
SOUND_SELECT2	SOUND_SELECT2_PHANTOM	
SOUND_MOVE	SOUND_MOVE_PHANTOM	
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PHANTOM	
SOUND_CANTMOVE 	SOUND_CANTMOVE_PHANTOM	
SOUND_ATTACK	SOUND_ATTACK_PHANTOM	
SOUND_WORK	SOUND_WORK_PHANTOM	
SOUND_VICTORY	SOUND_VICTORY_PHANTOM	
SOUND_DEATH	SOUND_DEATH_PHANTOM	
ENABLING_ADVANCE 	ADVANCE_CLOAKING	
OBSOLETE_ADVANCE 	NULL	

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
 	 	LOSS_MOVE_TO_DMG_NONE
SIZE_MED

CANT_CAPTURE_CITY

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0

IS_SPACE_LAUNCHER
EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
CAN_PILLAGE	
CAN_EXPEL	


AIR_ATTACK	
IS_STEALTHY	

CAN_CLOAK	
SEA_CITY_CAN_BUILD	
LAND_CITY_CAN_BUILD	
CHEAT_INDEX	4
} 	

### UNIT DONE ###	

UNIT_STEALTH_BOMBER	{ 
SHIELD_COST	3375
POWER_POINTS 	6000
MAX_HP	10
ATTACK	160
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	220

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	5000

SHIELD_HUNGER	101.25
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_STEALTH_BOMBER
DEFAULT_ICON	ICON_UNIT_STEALTH_BOMBER
DESCRIPTION	DESCRIPTION_UNIT_STEALTH_BOMBER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_STEALTH_BOMBER
SOUND_SELECT2	SOUND_SELECT2_STEALTH_BOMBER
SOUND_MOVE	SOUND_MOVE_STEALTH_BOMBER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_STEALTH_BOMBER
SOUND_CANTMOVE 	SOUND_CANTMOVE_STEALTH_BOMBER
SOUND_ATTACK	SOUND_ATTACK_STEALTH_BOMBER			
SOUND_WORK	SOUND_WORK_STEALTH_BOMBER			
SOUND_VICTORY	SOUND_VICTORY_STEALTH_BOMBER			
SOUND_DEATH	SOUND_DEATH_STEALTH_BOMBER			
ENABLING_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES			
OBSOLETE_ADVANCE 	NULL			

############## special flags #############################				
MOVEMENT_TYPE_AIR				
LOSS_MOVE_TO_DMG_NONE				
NO_FUEL_THEN_CRASH				
CAN_CARRY_SMALL_AIR  				
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	2			
SOUND_ID_STEALTH_BOMBER_LOAD	SOUND_ID_STEALTH_BOMBER_UNLOAD			
CANT_CAPTURE_CITY				

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
DEATH_EFFECTS_HAPPY	
IGNORE_ZOC	
HAS_NO_ZOC	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE ###	

UNIT_STEALTH_FIGHTER	{ 
SHIELD_COST	2250
POWER_POINTS 	4000
MAX_HP	10
ATTACK	160
DEFENSE	160
FIREPOWER	2
ZB_RANGE_ATTACK	160

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1500
FUEL	3000

SHIELD_HUNGER	67.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_STEALTH_FIGHTER
DEFAULT_ICON	ICON_UNIT_STEALTH_FIGHTER
DESCRIPTION	DESCRIPTION_UNIT_STEALTH_FIGHTER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_STEALTH_FIGHTER
SOUND_SELECT2	SOUND_SELECT2_STEALTH_FIGHTER
SOUND_MOVE	SOUND_MOVE_STEALTH_FIGHTER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_STEALTH_FIGHTER
SOUND_CANTMOVE 	SOUND_CANTMOVE_STEALTH_FIGHTER
SOUND_ATTACK	SOUND_ATTACK_STEALTH_FIGHTER
SOUND_WORK	SOUND_WORK_STEALTH_FIGHTER
SOUND_VICTORY	SOUND_VICTORY_STEALTH_FIGHTER
SOUND_DEATH	SOUND_DEATH_STEALTH_FIGHTER	
ENABLING_ADVANCE 	ADVANCE_INTELLIGENT_MATERIALS	
OBSOLETE_ADVANCE 	NULL	

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
NO_FUEL_THEN_CRASH		
 	 	SIZE_MED

CANT_CAPTURE_CITY		
LAUNCH_DESTROYS_OZONE	50	

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0	

IS_SPACE_LAUNCHER	
IS_SPACE_LANDER	

CANT_ENTRENCH	
DEATH_EFFECTS_HAPPY	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	
ENABLES_CARRIER_ACTIVE_DEFENSE	
BOMBARD_ROUNDS	10

CAN_COUNTER_BOMBARD	
DEFEND_AIR	

LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

SEA_CITY_CAN_BUILD	
LAND_CITY_CAN_BUILD	
SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	4
} 	

### UNIT DONE ###	

UNIT_MARINES	{ 
SHIELD_COST	1000
POWER_POINTS 	1000
MAX_HP	10
ATTACK	120
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MARINES
DEFAULT_ICON	ICON_UNIT_MARINES
DESCRIPTION	DESCRIPTION_UNIT_MARINES
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MARINES
SOUND_SELECT2	SOUND_SELECT2_MARINES
SOUND_MOVE	SOUND_MOVE_MARINES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MARINES
SOUND_CANTMOVE 	SOUND_CANTMOVE_MARINES
SOUND_ATTACK	SOUND_ATTACK_MARINES
SOUND_WORK	SOUND_WORK_MARINES
SOUND_VICTORY	SOUND_VICTORY_MARINES
SOUND_DEATH	SOUND_DEATH_MARINES
ENABLING_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_SPACE_COLONIES

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


AIR_ATTACK		

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE ###	

UNIT_PLASMA_DESTROYER	{ 
SHIELD_COST	4500
POWER_POINTS 	6000
MAX_HP	10
ATTACK	300
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	150

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	135
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PLASMA_DESTROYER
DEFAULT_ICON	ICON_UNIT_PLASMA_DESTROYER
DESCRIPTION	DESCRIPTION_UNIT_PLASMA_DESTROYER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PLASMA_DESTROYER
SOUND_SELECT2	SOUND_SELECT2_PLASMA_DESTROYER
SOUND_MOVE	SOUND_MOVE_PLASMA_DESTROYER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
SOUND_CANTMOVE 	SOUND_CANTMOVE_PLASMA_DESTROYER
SOUND_ATTACK	SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK	SOUND_WORK_PLASMA_DESTROYER
SOUND_VICTORY	SOUND_VICTORY_PLASMA_DESTROYER
SOUND_DEATH	SOUND_DEATH_PLASMA_DESTROYER
ENABLING_ADVANCE 	ADVANCE_ULTRAPRESSURE_MACHINERY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_1		
VISIBILITY_CAN_SEE_2		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL	
CAN_PIRATE	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10

DEFEND_AIR	

 	AIR_ATTACK
SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE ###	

UNIT_FUSION_TANK	{ 
SHIELD_COST	5250
POWER_POINTS 	7000
MAX_HP	10
ATTACK	200
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	157.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FUSION_TANK
DEFAULT_ICON	ICON_UNIT_FUSION_TANK
DESCRIPTION	DESCRIPTION_UNIT_FUSION_TANK
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FUSION_TANK
SOUND_SELECT2	SOUND_SELECT2_FUSION_TANK
SOUND_MOVE	SOUND_MOVE_FUSION_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FUSION_TANK
SOUND_CANTMOVE 	SOUND_CANTMOVE_FUSION_TANK
SOUND_ATTACK	SOUND_ATTACK_FUSION_TANK
SOUND_WORK	SOUND_WORK_FUSION_TANK
SOUND_VICTORY	SOUND_VICTORY_FUSION_TANK
SOUND_DEATH	SOUND_DEATH_FUSION_TANK
ENABLING_ADVANCE 	ADVANCE_FUSION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


AIR_ATTACK		

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_SAMURAI	{ 
SHIELD_COST	335
POWER_POINTS 	250
MAX_HP	10
ATTACK	30
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	10.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SAMURAI
DEFAULT_ICON	ICON_UNIT_SAMURAI
DESCRIPTION	DESCRIPTION_UNIT_SAMURAI
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SAMURAI
SOUND_SELECT2	SOUND_SELECT2_SAMURAI
SOUND_MOVE	SOUND_MOVE_SAMURAI
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SAMURAI
SOUND_CANTMOVE 	SOUND_CANTMOVE_SAMURAI
SOUND_ATTACK	SOUND_ATTACK_SAMURAI
SOUND_WORK	SOUND_WORK_SAMURAI
SOUND_VICTORY	SOUND_VICTORY_SAMURAI
SOUND_DEATH	SOUND_DEATH_SAMURAI
ENABLING_ADVANCE 	ADVANCE_JURISPRUDENCE
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
############## special flags #############################	
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0		

VISIBILITY_CAN_SEE_0		

EXERTS_MARTIAL_LAW		

 	 	IS_SPECIAL_FORCES
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE	



CHEAT_INDEX	1
} 	

### UNIT DONE ###	

UNIT_PLASMATICA	{ 
SHIELD_COST	4500
POWER_POINTS 	6000
MAX_HP	10
ATTACK	150
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	135
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PLASMATICA
DEFAULT_ICON	ICON_UNIT_PLASMATICA
DESCRIPTION	DESCRIPTION_UNIT_PLASMATICA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PLASMATICA
SOUND_SELECT2	SOUND_SELECT2_PLASMATICA
SOUND_MOVE	SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PLASMATICA
SOUND_CANTMOVE 	SOUND_CANTMOVE_PLASMATICA
SOUND_ATTACK	SOUND_ATTACK_PLASMATICA
SOUND_WORK	SOUND_WORK_PLASMATICA
SOUND_VICTORY	SOUND_VICTORY_PLASMATICA
SOUND_DEATH	SOUND_DEATH_PLASMATICA
ENABLING_ADVANCE 	ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW	

 	 	IS_SPECIAL_FORCES
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


AIR_ATTACK		

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_CYBER_NINJA	{ 
SHIELD_COST	2000
POWER_POINTS 	2500
MAX_HP	10
ATTACK	0
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CYBER_NINJA
DEFAULT_ICON	ICON_UNIT_CYBER_NINJA
DESCRIPTION	DESCRIPTION_UNIT_CYBER_NINJA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CYBER_NINJA
SOUND_SELECT2	SOUND_SELECT2_CYBER_NINJA
SOUND_MOVE	SOUND_MOVE_CYBER_NINJA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CYBER_NINJA
SOUND_CANTMOVE 	SOUND_CANTMOVE_CYBER_NINJA
SOUND_ATTACK	SOUND_ATTACK_CYBER_NINJA
SOUND_WORK	SOUND_WORK_CYBER_NINJA
SOUND_VICTORY	SOUND_VICTORY_CYBER_NINJA
SOUND_DEATH	SOUND_DEATH_CYBER_NINJA
ENABLING_ADVANCE 	ADVANCE_NEURAL_SILICON_INTERFACE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5


CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED


DEFEND_AGAINST_SPIES	0.25				

INVESTIGATE_CITY	0.75	0.1	0.25		
STEAL_TECHNOLOGY	0.5	0.25	0.25	SOUND_ID_STEAL_TECHNOLOGY_CN	SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION	0.25	0.25	0.25	SOUND_ID_INCITE_REVOLUTION_CN	SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE	0.25	0.5	SOUND_ID_PLANT_NUKE_CN	SPECEFFECT_PLANT_NUKE	
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE ###					

UNIT_WARRIOR	{ 				
SHIELD_COST	135				
POWER_POINTS 	100				
MAX_HP	10				
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	4.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_WARRIOR
DEFAULT_ICON	ICON_UNIT_WARRIOR
DESCRIPTION	DESCRIPTION_UNIT_WARRIOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_WARRIOR
SOUND_SELECT2	SOUND_SELECT2_WARRIOR
SOUND_MOVE	SOUND_MOVE_WARRIOR
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_WARRIOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_WARRIOR
SOUND_ATTACK	SOUND_ATTACK_WARRIOR
SOUND_WORK	SOUND_WORK_WARRIOR
SOUND_VICTORY	SOUND_VICTORY_WARRIOR
SOUND_DEATH	SOUND_DEATH_WARRIOR
ENABLING_ADVANCE 	ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE 	ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE 	ADVANCE_NATIONALISM
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	

EXERTS_MARTIAL_LAW	

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_CARAVAN	{ 	
SHIELD_COST	750
POWER_POINTS 	500
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	0
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	1

MAX_MOVEMENT	1
FUEL	0

SHIELD_HUNGER	22.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LEVIATHAN
DEFAULT_ICON	ICON_UNIT_CARAVAN
DESCRIPTION	DESCRIPTION_UNIT_CARAVAN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CARAVAN
SOUND_SELECT2	SOUND_SELECT2_CARAVAN
SOUND_MOVE	SOUND_MOVE_CARAVAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CARAVAN
SOUND_CANTMOVE 	SOUND_CANTMOVE_CARAVAN
SOUND_ATTACK	SOUND_ATTACK_CARAVAN
SOUND_WORK	SOUND_WORK_CARAVAN
SOUND_VICTORY	SOUND_VICTORY_CARAVAN
SOUND_DEATH	SOUND_DEATH_CARAVAN
ENABLING_ADVANCE 	ADVANCE_TRADE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
MOVEMENT_TYPE_SPACE	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	

CANT_CAPTURE_CITY	
IS_TRADER	

CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	



CHEAT_INDEX	6
} 	

### UNIT DONE ###	


### ALL UNITS DONE ###
